The Yadif filter is a fast and precise motion picture post-processing technique used to increase the number of frames stored in a movie. It helps to remove lost or dropped frames, but can also be used to speed up slow-motion effects. The video sequence is split up into slices of 10-30 frames. The first slice contains at least one frame in which at least two pixels of one of the following frames differ from the pixel values of the first frame. The result of the spatial check is fed into a re-interpolation algorithm and the result is appended to the slice. The next slice contains at least one frame in which at least two pixels of one of the following frames differ from the pixel values of the last frame. And so on. Yadif (img, int "mode", int "order") Yadif Description: The Yadif filter is a fast and precise motion picture post-processing technique used to increase the number of frames stored in a movie. It helps to remove lost or dropped frames, but can also be used to speed up slow-motion effects. The video sequence is split up into slices of 10-30 frames. The first slice contains at least one frame in which at least two pixels of one of the following frames differ from the pixel values of the first frame. The result of the spatial check is fed into a re-interpolation algorithm and the result is appended to the slice. The next slice contains at least one frame in which at least two pixels of one of the following frames differ from the pixel values of the last frame. And so on. Yadif (img, grayscale "mode", int "order", int "mask") Yadif Description: The Yadif filter is a fast and precise motion picture post-processing technique used to increase the number of frames stored in a movie. It helps to remove lost or dropped frames, but can also be used to speed up slow-motion effects. The video sequence is split up into slices of 10-30 frames. The first slice contains at least one frame in which at least two pixels of one of the following frames differ from the pixel values of the first frame. The result of the spatial check is fed into a re-interpolation algorithm and the result is appended to the slice. The next slice contains at least one frame in which at least two pixels of one of the following frames differ from the pixel values of the last frame. And so on.
mode 0-2, default 1. -2: use 3D check. -1: use 2D check. order 1-6, default 4. -1: use 3D check. 6-12: use 5D check. 11-18: use 6D check. 19: use 7D check. Type: int The mode should be 0-2. When the mode is 0, the 3D check will be used to check all the 3D points, and the 3D points which passes the check will be kept as the new points. When the mode is 2, the 3D check will be used to check all the 3D points, and the 3D points which passes the check will be kept as the new points. 5.2.1.2 Use of the 3D check The 3D check will be used to check the pixel in previous frame (1/9 clip), current frame (10/9 clip) and next frame (8/9 clip) to make sure there is no camera movement. In this process, the new 3D points will be retrieved and re-adjusted in the current frame. The new 3D points will be filtered to improve the quality of the re-adjusted 3D points. The 3D check will be used to check the pixels in previous frame (1/9 clip), current frame (10/9 clip) and next frame (8/9 clip) to make sure there is no camera movement. In this process, the new 3D points will be retrieved and re-adjusted in the current frame. The new 3D points will be filtered to improve the quality of the re-adjusted 3D points. 3D check(3D points, int "mode", int "order") KEYMACRO Description: mode 0-2, default 1. -2: use 3D check. -1: use 2D check. order 1-6, default 4. -1: use 3D check. 6-12: use 5D check. 11-18: use 6D check. 19: use 7D check. Type: int The mode should be 0-2. When the mode is 0, the 3D check will be used to check all the 3 b78a707d53
int "mode" Use mode=1 to generate: - MD only - no interpolation, just check - MD+DV - check DV - MD+MD - check the previous frame - MD+DV+MD - check DV and previous frame int "order" int "clip" DV detection filter. Use a negative number to disable the filter. The Yadif filter was designed to check pixels of previous, current and next frames to re-create the missed field by some local adaptive method (edge-directed interpolation) and uses spatial check to prevent most artifactes. Syntax: Yadif (x,y) (clip, int "mode", int "order", int "edge" Yadif Description: x,y (-) -- top-left, top-left corner (only for "mode"=0), (0,0) -- bottom-left, bottom-left corner (only for "mode"=1) clip Use clip=1 to add the line clip=1. Use clip=0 to remove the line clip=0. int "mode" Use mode=1 to generate: - MD only - no interpolation, just check - MD+DV - check DV - MD+MD - check the previous frame - MD+DV+MD - check DV and previous frame int "order" int "edge" int "loop" int "side" int "top" int "bottom" int "left" int "right" int "strength" int "check" int "search" int "frame" int "state" int "count" int "strength_field" int "area" int "field" int "fill" int "weak" int "hard" int "hard_weak" int "inhard" int "edge_strong" int "edge_weak" int "edge_inhard" int "edge_strong_no_loop" int "edge_weak_no_loop" int "edge_inhard_no_loop" int "edge_strong_loop" int "edge_weak_loop" int "edge_inhard_loop" int "show_pts" int "inhard_weak" int "inhard_hard" int "search_field" int "search_field_color" int "search_area" int "search_area_color" int "search_line_color" int "search_area_field" int "search_line" int "search_line_color" int "search_line_field" int "search_inhard
Minimum: OS: Windows 7/Vista/XP/Win 8 (64-bit) Processor: Intel Core 2 Duo 1.2GHz or AMD Athlon X2 1.8GHz or faster Memory: 2 GB RAM Graphics: 1GB (will run on 800 MB system) DirectX: Version 9.0c Network: Broadband Internet connection Recommended: Processor: Intel Core i3
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